com.saxonica.fsa
Class CountingState

java.lang.Object
  extended by com.saxonica.fsa.CountingState
All Implemented Interfaces:
State, Serializable

public class CountingState
extends Object
implements State

A counting state is a dynamic object representing the combination of an AutomatonState and a counter value

See Also:
Serialized Form

Constructor Summary
CountingState(AutomatonState as, int startFrom)
           
 
Method Summary
 boolean equals(Object obj)
           
 Iterator<Edge> getEdges()
          Get an iterator over all the transitions (edges) allowed from this state
 Edge getTransition(int token, Configuration config)
          Find the edge representing the transition from this state to another state, that is triggered by a given input token
 AutomatonState getUnderlyingState()
           
 Edge[] getWildcardEdges()
          Get an iterator over the wildcard transitions (edges) allowed from this state.
 State incrementCounter()
           
 boolean isFinalState()
           
 CharSequence listAllowedElements()
           
 void testMinimumReached()
           
 
Methods inherited from class java.lang.Object
clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

CountingState

public CountingState(AutomatonState as,
                     int startFrom)
Method Detail

incrementCounter

public State incrementCounter()
                       throws ValidationException
Throws:
ValidationException

testMinimumReached

public void testMinimumReached()
                        throws ValidationException
Throws:
ValidationException

getTransition

public Edge getTransition(int token,
                          Configuration config)
Description copied from interface: State
Find the edge representing the transition from this state to another state, that is triggered by a given input token

Specified by:
getTransition in interface State
Parameters:
token - the input token, specifically the fingerprint of an element name
config - the Saxon configuration
Returns:
the Edge representing the selected transition of the finite state machine, or null if this token is not accepted when in this State (which implies a validation error).

isFinalState

public boolean isFinalState()
Specified by:
isFinalState in interface State

getUnderlyingState

public AutomatonState getUnderlyingState()

listAllowedElements

public CharSequence listAllowedElements()
Specified by:
listAllowedElements in interface State

getWildcardEdges

public Edge[] getWildcardEdges()
Get an iterator over the wildcard transitions (edges) allowed from this state.

Specified by:
getWildcardEdges in interface State
Returns:
an Iterator over the edges that represent element wildcards. The objects returned by this Iterator are Edge objects.

getEdges

public Iterator<Edge> getEdges()
Get an iterator over all the transitions (edges) allowed from this state

Specified by:
getEdges in interface State
Returns:
an Iterator over all the edges from this state. The objects returned by this Iterator are Edge objects.

equals

public boolean equals(Object obj)
Overrides:
equals in class Object


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