public class EmptyIterator<T extends Item> extends Object implements SequenceIterator<T>, ReversibleIterator<T>, LastPositionFinder<T>, GroundedIterator<T>, LookaheadIterator<T>, UnfailingIterator<T>
GROUNDED, LAST_POSITION_FINDER, LOOKAHEAD
Modifier | Constructor and Description |
---|---|
protected |
EmptyIterator()
Protected constructor
|
Modifier and Type | Method and Description |
---|---|
Sequence |
atomize()
Return the atomized value of the current node.
|
void |
close()
Close the iterator.
|
T |
current()
Get the current item, that is, the item returned by the most recent call of next().
|
static <T extends Item> |
emptyIterator() |
EmptyIterator<T> |
getAnother()
Get another iterator over the same items, positioned at the start.
|
static EmptyIterator |
getInstance()
Get an EmptyIterator, an iterator over an empty sequence.
|
int |
getLength()
Get the position of the last item in the sequence.
|
int |
getProperties()
Get properties of this iterator, as a bit-significant integer.
|
EmptyIterator<T> |
getReverseIterator()
Get another iterator over the same items, in reverse order.
|
CharSequence |
getStringValue()
Return the string value of the current node.
|
boolean |
hasNext()
Determine whether there are more items to come.
|
GroundedValue |
materialize()
Return a Value containing all the items in the sequence returned by this
SequenceIterator.
|
T |
next()
Get the next item.
|
int |
position()
Get the position of the current item.
|
public static EmptyIterator getInstance()
public static <T extends Item> EmptyIterator<T> emptyIterator()
public T next()
next
in interface SequenceIterator<T extends Item>
next
in interface UnfailingIterator<T extends Item>
public T current()
current
in interface SequenceIterator<T extends Item>
current
in interface UnfailingIterator<T extends Item>
public int position()
position
in interface SequenceIterator<T extends Item>
position
in interface UnfailingIterator<T extends Item>
public int getLength()
getLength
in interface LastPositionFinder<T extends Item>
public void close()
SequenceIterator
(Currently, closing an iterator is important only when the data is being "pushed" in another thread. Closing the iterator terminates that thread and means that it needs to do no additional work. Indeed, failing to close the iterator may cause the push thread to hang waiting for the buffer to be emptied.)
close
in interface SequenceIterator<T extends Item>
public Sequence atomize()
NullPointerException
- always, because there is no current nodepublic CharSequence getStringValue()
NullPointerException
- if there is no current nodepublic EmptyIterator<T> getAnother()
getAnother
in interface SequenceIterator<T extends Item>
getAnother
in interface UnfailingIterator<T extends Item>
public EmptyIterator<T> getReverseIterator()
getReverseIterator
in interface ReversibleIterator<T extends Item>
public int getProperties()
getProperties
in interface SequenceIterator<T extends Item>
SequenceIterator.GROUNDED
, SequenceIterator.LAST_POSITION_FINDER
,
and SequenceIterator.LOOKAHEAD
. It is always
acceptable to return the value zero, indicating that there are no known special properties.
It is acceptable for the properties of the iterator to change depending on its state.public GroundedValue materialize()
materialize
in interface GroundedIterator<T extends Item>
public boolean hasNext()
hasNext
in interface LookaheadIterator<T extends Item>
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