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public interface State
A State is a dynamic state of the finite state machine. It may either be a static (non-counting) AutomatonState, or a dynamically-created CountingState, which represents the combination of an AutomatonState and a counter value
Method Summary | |
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Iterator<Edge> |
getEdges()
Get an iterator over all the transitions (edges) allowed from this state |
Edge |
getTransition(int token,
UserComplexType type)
Find the edge representing the transition from this state to another state, that is triggered by a given input token |
Edge[] |
getWildcardEdges()
Get an array of the wildcard transitions (edges) allowed from this state. |
boolean |
isFinalState()
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CharSequence |
listAllowedElements()
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Method Detail |
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Edge getTransition(int token, UserComplexType type)
token
- the input token, specifically the fingerprint of an element nametype
- the complex type whose content model we are validating against
boolean isFinalState()
CharSequence listAllowedElements()
Edge[] getWildcardEdges()
Iterator<Edge> getEdges()
Edge
objects.
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